About PC Games

The workshop on procedural content generation in games (PCGames) is a one-day event held on June 28, 2011, co-located with the Foundations of Digital Games 2011 conference. The workshop focuses on advancing the state of the art in computational techniques for creating content for computer games by bringing together researchers to discuss novel research and important issues in procedural content generation.

Procedural content generation offers hope for substantially reducing the authoring burden in games. This can improve the content generated by large teams, or allow a novice to produce what would have previously required a team of experts. It also offers hope for for improving our theoretical understanding of game design through the creation of an executable model of the generated aspect of a game. There is the potential to enable entirely new kinds of games and playable experiences that have previously been impossible to create due to human authoring limitations.

Important Dates

  • Paper submission: March 11, 2011 extended to March 18th, 2011
  • Notification to authors: April 19, 2011 May 3, 2011
  • Camera-ready deadline: May 20, 2011
  • Workshop held: June 28, 2011

Location

The Procedural Content Generation in Games workshop is co-located with FDG 2011 in Bordeaux, France. The workshop is held the day before the main conference begins.

PCGames 2011 is held in cooperation with the Association for Computing Machinery and ACM SIGGRAPH.